New mechanics testing

Post suggestions you have here that relate to the game's mechanics
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krazymen
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Re: New mechanics testing

Post by krazymen » Tue May 31, 2016 9:30 pm

Not sure what that last post was supposed to say. Water didnt care about the change, as for the others, its exactly what I said which is the steal is "random" which I do not agree with. I personally didnt talk with zack but


rerecalf wrote:
Zachsmack and i stopped playing because boost steal was removed.
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JMoney
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Re: New mechanics testing

Post by JMoney » Tue May 31, 2016 9:39 pm

krazymen wrote:Not sure what that last post was supposed to say. Water didnt care about the change, as for the others, its exactly what I said which is the steal is "random" which I do not agree with. I personally didnt talk with zack but


rerecalf wrote:
Zachsmack and i stopped playing because boost steal was removed.

Logged on to check patch notes and gandalf was already looking for another inhouse lul. So what we've concluded is gandalf and zach don't know what they want.

I stand by the idea that addition by subtraction can be a good thing for the game, but everyone should withhold judgment until they actually play for a week or two.

iSpyGecko wrote:ITT people who've never played a game with balance patches
2 real
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Cubs
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Re: New mechanics testing

Post by Cubs » Tue May 31, 2016 9:54 pm

Bro I'm down smh don't quote me
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JMoney
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Re: New mechanics testing

Post by JMoney » Tue May 31, 2016 9:58 pm

hwcubs2012 wrote:Bro I'm down smh don't quote me
mb will never happen again i promise ;) ;) ;) ;) ;) ;)
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Re: New mechanics testing

Post by forumusername » Tue May 31, 2016 10:03 pm

B O D I E D HARDER THAN REINHARDT TBH
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iSpyGecko
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Re: New mechanics testing

Post by iSpyGecko » Tue May 31, 2016 11:41 pm

ok so the correct course of action is to remove boost steal from skaters but allow goalies to keep it. i'm 100% sure of this
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htcp
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Re: New mechanics testing

Post by htcp » Tue May 31, 2016 11:49 pm

iSpyGecko wrote:ok so the correct course of action is to remove boost steal from skaters but allow goalies to keep it. i'm 100% sure of this
I'm in agreement with this, as well.
I've always disliked boost steals and I'm glad to see this change.
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rerecalf
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Re: New mechanics testing

Post by rerecalf » Wed Jun 01, 2016 10:45 am

JMoney wrote:
krazymen wrote:Not sure what that last post was supposed to say. Water didnt care about the change, as for the others, its exactly what I said which is the steal is "random" which I do not agree with. I personally didnt talk with zack but


rerecalf wrote:
Zachsmack and i stopped playing because boost steal was removed.

Logged on to check patch notes and gandalf was already looking for another inhouse lul. So what we've concluded is gandalf and zach don't know what they want.

I stand by the idea that addition by subtraction can be a good thing for the game, but everyone should withhold judgment until they actually play for a week or two.

iSpyGecko wrote:ITT people who've never played a game with balance patches
2 real
YO J-TARD. I ain't playin' no goalie till it's fixed for the goalie.


I like the skater boost steal gone personally.
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Cubs
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Re: New mechanics testing

Post by Cubs » Wed Jun 01, 2016 11:24 am

Bro we just need to make an MLG over watch clan 2 bastions 4 mercies each bastion gets 2 mercies ezpz
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Re: New mechanics testing

Post by Eldersage » Wed Jun 01, 2016 3:24 pm

AU REVOIR
Last edited by Eldersage on Mon Jul 11, 2016 11:11 pm, edited 1 time in total.
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