ZH Goalie Test Map

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themusic
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ZH Goalie Test Map

Post by themusic » Sun Oct 02, 2016 2:43 am

I have a private version of the map on bnet. If you've played it and have feedback, please post it. If you haven't played it msg me and ill host it. Here are the changes:

1. Goalie "S" stop mechanics changed
2. 10% larger goal
3. 7% larger crease
4. 10% longer goalie stick
5. Goalie now has 2 charges of boost. Each charge is on a 12 second cooldown. (Current ZH goalie boost cooldown is 10 seconds for reference)

Thanks
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Vapour
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Re: ZH Goalie Test Map

Post by Vapour » Sun Oct 02, 2016 4:23 am

Loved the 1-4 changes!!
Not sure about 5 yet.

Would love to test If skaters could have shorter boost cool-downs/boost steal back!
Would see this change increasing the pace of the game :)
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Re: ZH Goalie Test Map

Post by RusH » Sun Oct 02, 2016 5:19 am

Keep Z steal removed, thanks!
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Re: ZH Goalie Test Map

Post by DerrocK » Sun Oct 02, 2016 5:24 am

RusH wrote:Keep Z steal removed, thanks!
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Re: ZH Goalie Test Map

Post by themusic » Sun Oct 02, 2016 5:43 am

Only played 4-5 games but already saw some pretty cool meta for #5
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Re: ZH Goalie Test Map

Post by JMoney » Sun Oct 02, 2016 6:36 am

Nice!
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Re: ZH Goalie Test Map

Post by Bulbasaaur » Sun Oct 02, 2016 10:06 am

goalie was fine the way it was o.o

top goalies r gonna be even more op now
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Re: ZH Goalie Test Map

Post by Blitz » Sun Oct 02, 2016 2:12 pm

bring back boost steal and nothing else thnx
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Re: ZH Goalie Test Map

Post by Marker » Sun Oct 02, 2016 2:23 pm

I'd be happier even without the second boost. The new S is amazing and since people cant dunk on the crease I feel useful.
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Re: ZH Goalie Test Map

Post by themusic » Sun Oct 02, 2016 3:17 pm

Bulbasaaur wrote:goalie was fine the way it was o.o

top goalies r gonna be even more op now
Goalies are fine at the moment, but there are some core issues with it. It rewards standing in one place and not moving a bit too much, and there is very little depth in the way you can handle situational stuff.

Play the map and check it out before feedback! :D
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