New Patch - Mechanics Changes

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themusic
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New Patch - Mechanics Changes

Post by themusic » Sun Dec 11, 2016 12:40 am

Hello, the mechanics map on NA has been removed, and all regions are being updated with the new version of the map. I am going to do a followup patch as soon as i can with all the new rewards and a lot of bug fixes. Some peoples skins/rewards may have been removed if they were given within the last few weeks. I will be re-implementing them with said next patch. Here is the full list of changes that made it through the gauntlet of testing. Thanks for all who tested and participated in the Mechanics Tournament.

Goalie Changes:
Goal size increase by 10% in width
Goalie stick length increased by 10%
Goalie shield diameter increased by 10%
Goal crease increased by 7%
Goalie movespeed increased +7.7% inside crease
Goalie movespeed decreased -16.8% outside crease (from new in-crease speed)
Goalie S now slides/eases a bit
Goalie now has 2 charges of boost

Skater Changes:
Skater now has boost steal
Skater boost cooldown reduced from 10 to 8.5 seconds

League/Caster Changes:
Casters now have remake ability (click to save time/period/score)
Casters are now required to press the "Pause" button in the UI, they cannot use the "P" key

Misc stuff:
-guide command added to create guide lines on the crease (togglable)
Stadium enhancements and modeling optimization
You can no longer hold down an ability hotkey after using an ability to fire it again (requires key up between uses)
Removed various exploits from the game and covered more edge cases with the AC/macro detection system
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Re: New Patch - Mechanics Changes

Post by forumusername » Sun Dec 11, 2016 12:59 am

movement speed slow while holding puck didn't make it thru?
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Re: New Patch - Mechanics Changes

Post by Bulbasaaur » Sun Dec 11, 2016 1:13 am

add nighttime for redline ty
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Re: New Patch - Mechanics Changes

Post by themusic » Sun Dec 11, 2016 2:48 am

Movement speed reduction did not make it, sad to say. I liked it :(
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Re: New Patch - Mechanics Changes

Post by LittleDicky » Sun Dec 11, 2016 4:07 am

Thanks, but you added it in a day of our EU Xmas tournament finals (3 week long tourney). Are you able to upload old ZH version in parallel just for this sunday?


Other than this, can someone explain me the point of:
"Goalie S now slides/eases a bit"
I remember it was toggleable in test map, i don't understand what's the point of this sliding. Makes me feel like i have more lag than usual.
Last edited by LittleDicky on Sun Dec 11, 2016 4:13 am, edited 4 times in total.
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Re: New Patch - Mechanics Changes

Post by forumusername » Sun Dec 11, 2016 4:10 am

movement speed was a good change r i p o
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Re: New Patch - Mechanics Changes

Post by themusic » Sun Dec 11, 2016 6:23 am

I put an old version of ZH on the EU server. Thanks for letting me know.

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Re: New Patch - Mechanics Changes

Post by OzyWho » Sun Dec 11, 2016 2:23 pm

The zealot boost steal was before my time. Sounds OP, but is it?
:roll:
We experience something, evaluate it, and then we feel an emotional response according to that evaluation.
Reason is emotion's slave and exists to rationalize emotional experience.
Rationalize emotional response in the present experience.
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Re: New Patch - Mechanics Changes

Post by krazymen » Sun Dec 11, 2016 3:12 pm

OzyWho wrote:The zealot boost steal was before my time. Sounds OP, but is it?
:roll:
op? compared to what? everyone on the ice has it
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Re: New Patch - Mechanics Changes

Post by OzyWho » Sun Dec 11, 2016 3:33 pm

krazymen wrote:
OzyWho wrote:The zealot boost steal was before my time. Sounds OP, but is it?
:roll:
op? compared to what? everyone on the ice has it
Yeh that was stupid to say :lol:
But anyway, can someone give some small hints how does this change the play style of defenders? I don't striker, so i don't care about them :oops:
We experience something, evaluate it, and then we feel an emotional response according to that evaluation.
Reason is emotion's slave and exists to rationalize emotional experience.
Rationalize emotional response in the present experience.
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