Thoughts on implementation of the rounded rink.

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daggius
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Re: Thoughts on implementation of the rounded rink.

Post by daggius » Tue Dec 29, 2015 4:02 pm

Vapour wrote:Regarding posts about bitchwalk, I've always wanted to test puck carriers with a very slight speed reduction while allowing boost speed/momentum to remain the same. Similar to real skaters going in full sprint mode to pass the defenders. This way it forces more of a passing game to use your teammates, it increases the chances of defenders getting caught falling back by forward pressure.
Lets say we implement some skater movespeed slow like vapour suggests and it encourages more passing. But lets say someone still wants to bitchwalk. Who is the person that is always open to pass to? Your own goalie. This is one of the best bitchwalks that people barely ever use. You can just pass it back to your goalie who holds it outside the crease, waits for the pressure, then passes it back to the open man. There will always be an open man, because the other team's goalie is sitting in his own crease which leaves you with a 4v3 if you employ your own goalie in the passing scheme.

Whats the point of my scenario? There is no way to stop bitchwalk. Resistance is futile. Whatever is done to prevent it, people could still find a new way to bitchwalk if they wanted to. Even if Kurt comes up with some silly rule where bitchwalking in a certain part of the rink is disallowed but in others its fine, lmao, people can easily work around that to achieve their end. Working around the constraints of the scenario is part of the strategy of any game.

Why not embrace it? What makes it less of a legitimate strategy to win the game? Nothing really, its just a matter of opinion. Just like people think that taking a certain shot in a shootout is a "cheese" strategy. This way of thinking, labeling things "cheese" that don't fit into your perception of what is the right way to play the game, is feeble minded and silly. If it works better, its a better strategy. If we had a larger community with more serious gamers, bitchwalking would be accepted and commonplace, explored to the limits of its reach, understood, embraced, accepted, and no one would give a shit about it anymore. The exact same thing happened with backdooring in the dota community. Best just to embrace it and move on. If your team losing, the other team might start holding the puck more, deal with it!
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Re: Thoughts on implementation of the rounded rink.

Post by Marker » Tue Dec 29, 2015 4:26 pm

daggius wrote:
Vapour wrote:Regarding posts about bitchwalk, I've always wanted to test puck carriers with a very slight speed reduction while allowing boost speed/momentum to remain the same. Similar to real skaters going in full sprint mode to pass the defenders. This way it forces more of a passing game to use your teammates, it increases the chances of defenders getting caught falling back by forward pressure.
Lets say we implement some skater movespeed slow like vapour suggests and it encourages more passing. But lets say someone still wants to bitchwalk. Who is the person that is always open to pass to? Your own goalie. This is one of the best bitchwalks that people barely ever use. You can just pass it back to your goalie who holds it outside the crease, waits for the pressure, then passes it back to the open man. There will always be an open man, because the other team's goalie is sitting in his own crease which leaves you with a 4v3 if you employ your own goalie in the passing scheme.

Whats the point of my scenario? There is no way to stop bitchwalk. Resistance is futile. Whatever is done to prevent it, people could still find a new way to bitchwalk if they wanted to. Even if Kurt comes up with some silly rule where bitchwalking in a certain part of the rink is disallowed but in others its fine, lmao, people can easily work around that to achieve their end. Working around the constraints of the scenario is part of the strategy of any game.

Why not embrace it? What makes it less of a legitimate strategy to win the game? Nothing really, its just a matter of opinion. Just like people think that taking a certain shot in a shootout is a "cheese" strategy. This way of thinking, labeling things "cheese" that don't fit into your perception of what is the right way to play the game, is feeble minded and silly. If it works better, its a better strategy. If we had a larger community with more serious gamers, bitchwalking would be accepted and commonplace, explored to the limits of its reach, understood, embraced, accepted, and no one would give a shit about it anymore. The exact same thing happened with backdooring in the dota community. Best just to embrace it and move on. If your team losing, the other team might start holding the puck more, deal with it!
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derpina
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Re: Thoughts on implementation of the rounded rink.

Post by derpina » Mon Jan 04, 2016 3:02 am

daggius wrote:
Lets say we implement some skater movespeed slow like vapour suggests and it encourages more passing. But lets say someone still wants to bitchwalk. Who is the person that is always open to pass to? Your own goalie. This is one of the best bitchwalks that people barely ever use. You can just pass it back to your goalie who holds it outside the crease, waits for the pressure, then passes it back to the open man. There will always be an open man, because the other team's goalie is sitting in his own crease which leaves you with a 4v3 if you employ your own goalie in the passing scheme.

Whats the point of my scenario? There is no way to stop bitchwalk. Resistance is futile. Whatever is done to prevent it, people could still find a new way to bitchwalk if they wanted to. Even if Kurt comes up with some silly rule where bitchwalking in a certain part of the rink is disallowed but in others its fine, lmao, people can easily work around that to achieve their end. Working around the constraints of the scenario is part of the strategy of any game.

Why not embrace it? What makes it less of a legitimate strategy to win the game? Nothing really, its just a matter of opinion. Just like people think that taking a certain shot in a shootout is a "cheese" strategy. This way of thinking, labeling things "cheese" that don't fit into your perception of what is the right way to play the game, is feeble minded and silly. If it works better, its a better strategy. If we had a larger community with more serious gamers, bitchwalking would be accepted and commonplace, explored to the limits of its reach, understood, embraced, accepted, and no one would give a shit about it anymore. The exact same thing happened with backdooring in the dota community. Best just to embrace it and move on. If your team losing, the other team might start holding the puck more, deal with it!
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