I disagree with it being extreme. The team would have plenty of time to score.JMoney wrote: -IMO a team losing possession completely for not being able to generate a scoring chance is a bit extreme. An alternative would be a system where if you run out the shot clock, a faceoff is called and you have 30% or 50% less time to generate a shot. If you can't make a shot in that time, then it should default to the opposing team getting a "free" possession.
-Would score effects (http://sports.yahoo.com/blogs/nhl-puck- ... 44781.html - the first & second groups of paragraphs are most relevant) be mostly dead with a shot clock?
And no, it wouldn't remove the change in strategy that comes with having a lead. There are many ways to get shots in ZH. When you have the lead, you can focus on taking snipes, or only committing 1 player to the most forward position at a time (2 players conserving boosts, being more prepared to play defense).
Like I said in the original post, most of the plays we see now would probably continue to exist with a shot clock, looking strictly at how long on average our possessions are.