ZH Goalie Test Map

Post suggestions you have here that relate to the game's mechanics
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Re: ZH Goalie Test Map

Post by krazymen » Sun Oct 02, 2016 3:23 pm

Im down for anything that changes the current meta dood
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Re: ZH Goalie Test Map

Post by Cubs » Sun Oct 02, 2016 3:24 pm

Loved playing goalie in the game, but the two full boosts can be a bit op. Possibly a slight CD (like .25 sec) to use second boost or just shorter distance for both boosts.
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Re: ZH Goalie Test Map

Post by forumusername » Sun Oct 02, 2016 4:06 pm

host the game
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Re: ZH Goalie Test Map

Post by Cafca » Sun Oct 02, 2016 4:43 pm

We should have boost steal brought back for skaters along with these other changes Music has presented.
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Re: ZH Goalie Test Map

Post by themusic » Mon Oct 03, 2016 9:23 pm

Hey guys, i've updated the sepcs after playing and getting some feedback. Also wanted to try out a few ideas that people have had. Here is the current set of changes to test:

1. "S" stop for goalie 35% momentum cut (live version is 50%). You stop slightly slower, but not as slow as the "old" S did back in the day. So.. about half way between live version and "old version"...
2. 10% larger goal
3. 7% larger crease
4. 10% larger stick for goalie
5. Goalie boost now has 2 charges and +20% cooldown
6. Goalie move speed change (+10% ms inside crease and -10% ms outside crease)
7. Skater boost cooldown reduced by 20% (8 seconds total)
8. Skaters have boost steal
9. One-timer animation displays to both teams (audio cue only to allies)
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Re: ZH Goalie Test Map

Post by Perplex » Mon Oct 03, 2016 10:56 pm

Sounds Lit af. cant wait to try it out, love how you're spicing up the goalie game.
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Re: ZH Goalie Test Map

Post by sidtkid » Mon Oct 03, 2016 11:03 pm

Since bigger nets, a poke check ability would be great. I would gladly sacrifice one goalie boost for a poke check.
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Re: ZH Goalie Test Map

Post by themusic » Mon Oct 03, 2016 11:14 pm

I like the pokecheck, just dont want to overload the goalie with a ton of things... though to be fair... theres only boost and shield atm :3
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Re: ZH Goalie Test Map

Post by l)arkangel » Mon Oct 03, 2016 11:30 pm

charge based goalie system. 3 charges. with some cooldown. 1 charge per shield/boost. 2 charges for poke check
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Re: ZH Goalie Test Map

Post by themusic » Mon Oct 03, 2016 11:34 pm

triple boost tho? XD

Also the 8 second skater CD rewards attackers quite a bit heavily... like the ability to hold it for 2 less seconds for another boost is big. But with boost steal back for skaters D is a bit easier i suppose. Still dunno about that one.

Lastly.. meta fake 1timers fun meta
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