ZH Goalie Test Map

Post suggestions you have here that relate to the game's mechanics
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krazymen
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Re: ZH Goalie Test Map

Post by krazymen » Mon Oct 03, 2016 11:38 pm

themusic wrote:Hey guys, i've updated the sepcs after playing and getting some feedback. Also wanted to try out a few ideas that people have had. Here is the current set of changes to test:

1. "S" stop for goalie 35% momentum cut (live version is 50%). You stop slightly slower, but not as slow as the "old" S did back in the day. So.. about half way between live version and "old version"...
2. 10% larger goal
3. 7% larger crease
4. 10% larger stick for goalie
5. Goalie boost now has 2 charges and +20% cooldown
6. Goalie move speed change (+10% ms inside crease and -10% ms outside crease)
7. Skater boost cooldown reduced by 20% (8 seconds total)
8. Skaters have boost steal
9. One-timer animation displays to both teams (audio cue only to allies)
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Re: ZH Goalie Test Map

Post by l)arkangel » Mon Oct 03, 2016 11:49 pm

2 charges then, since sounds like double boost is op. would mean you can't double boost AND force field, so slight nerf to the current, but doesn't remove double boost completely
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themusic
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Re: ZH Goalie Test Map

Post by themusic » Tue Oct 04, 2016 2:25 am

Not sure if i'd consider double boost op with the other balance changes.
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handsumSnail
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Re: ZH Goalie Test Map

Post by handsumSnail » Tue Oct 04, 2016 7:25 am

we are so blessed to have a developer open to big changes once in a while, to keep the game fresh. ill pop up on NA to test the map tonight, wont comment before, but at first glance i approve!
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Re: ZH Goalie Test Map

Post by MoS » Tue Oct 04, 2016 11:01 am

Sounds like a ton of changes! I'll stop by when I can to check it out.
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Re: ZH Goalie Test Map

Post by LoOgiK » Tue Oct 04, 2016 11:31 am

I ve tried it but I think we should wait bit more before having it for real, there are very big changes that can totally change the meta and etc but we need time to adapt and I guess this test map needs many changes. Actually I cant really tell about the balance cuz the only games I ve played on it where with goalies who only evac'd with double boosts
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themusic
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Re: ZH Goalie Test Map

Post by themusic » Wed Oct 05, 2016 1:23 am

Current set:

1. 10% Larger goal and 7% larger crease
2. 15% Larger goalie stick
3. Goalie has 2 boost charges (12sec charge cd)
4. Goalie move speed changed (+10% inside crease, -20% outside crease)
5. Skater boost CD reduced 20%
6. Skaters have boost steal

Looks to be a pretty good balance of everything so far.
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Re: ZH Goalie Test Map

Post by handsumSnail » Wed Oct 05, 2016 5:28 pm

-20% outside crease

pls dont, its not stopping trolls from trolling and can hurt a lot when u need to YOLO

everything else A+
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Re: ZH Goalie Test Map

Post by Bulbasaaur » Wed Oct 05, 2016 6:11 pm

themusic wrote:Current set:

6. Skaters have boost steal

Looks to be a pretty good balance of everything so far.
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Re: ZH Goalie Test Map

Post by Marker » Wed Oct 05, 2016 7:38 pm

How about goalies cant be stolen from? That'd be nice considering sometimes standing on the edge of the crease is a bit fuzzy.
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