ZH Goalie Test Map

Post suggestions you have here that relate to the game's mechanics
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Re: ZH Goalie Test Map

Post by Watermelon » Wed Oct 05, 2016 10:02 pm

I really enjoyed all of these changes in testing, zh could use a faster pace currently (too much bitch d, amen)
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Re: ZH Goalie Test Map

Post by forumusername » Wed Oct 05, 2016 10:59 pm

stay in net stupid noobs
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Re: ZH Goalie Test Map

Post by Gandalf » Thu Oct 06, 2016 12:09 pm

How to test?
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Re: ZH Goalie Test Map

Post by themusic » Thu Oct 06, 2016 5:11 pm

Current set of changes:

1. "S" stop is reverted to old "S" for goalies (where you slide a bit more)
2. 10% larger goal, 7% larger crease
3. 15% larger goalie stick
4. Goalie boost now has 2 charges (12sec CD/charge)
5. Goalie movespeed change (+10% inside crease, -10% outside crease)
6. Skater boost CD reduced by 20% (so 8 seconds total)
7. Skater now has boost steal
8. -11% movement speed with puck possession (decay over 1.5 seconds) for both skaters and goalie

#8 people have been mentioning for a while, curious to see how it works in gameplay. I think it may fit in well with these other changes.

PS: There is a bug in ZH where if you skate to the right you move 1% slower than if you skate to the left. I corrected the issue in this test map. Not really noticeable, but pretty lame.
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Re: ZH Goalie Test Map

Post by Marker » Thu Oct 06, 2016 6:18 pm

themusic wrote:PS: There is a bug in ZH where if you skate to the right you move 1% slower than if you skate to the left. I corrected the issue in this test map. Not really noticeable, but pretty lame.
So it was really blue that was over powered all along...
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Re: ZH Goalie Test Map

Post by themusic » Thu Oct 06, 2016 10:19 pm

Marker wrote:
themusic wrote:PS: There is a bug in ZH where if you skate to the right you move 1% slower than if you skate to the left. I corrected the issue in this test map. Not really noticeable, but pretty lame.
So it was really blue that was over powered all along...
Since day 1, blue has been 1% stronger. Well, .9% to be exact.
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Re: ZH Goalie Test Map

Post by Watermelon » Fri Oct 07, 2016 12:22 am

themusic wrote:
Marker wrote:
themusic wrote:PS: There is a bug in ZH where if you skate to the right you move 1% slower than if you skate to the left. I corrected the issue in this test map. Not really noticeable, but pretty lame.
So it was really blue that was over powered all along...
Since day 1, blue has been 1% stronger. Well, .9% to be exact.
theres a police brutality BLM #bluelivesmatter harambe hugh mungus 95-96 meme in there somewhere..
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Re: ZH Goalie Test Map

Post by Cafca » Fri Oct 07, 2016 6:26 pm

krazymen wrote:
themusic wrote:Hey guys, i've updated the sepcs after playing and getting some feedback. Also wanted to try out a few ideas that people have had. Here is the current set of changes to test:

1. "S" stop for goalie 35% momentum cut (live version is 50%). You stop slightly slower, but not as slow as the "old" S did back in the day. So.. about half way between live version and "old version"...
2. 10% larger goal
3. 7% larger crease
4. 10% larger stick for goalie
5. Goalie boost now has 2 charges and +20% cooldown
6. Goalie move speed change (+10% ms inside crease and -10% ms outside crease)
7. Skater boost cooldown reduced by 20% (8 seconds total)
8. Skaters have boost steal
9. One-timer animation displays to both teams (audio cue only to allies)
god bless
I can already see how sad Rush is now.

Anyways. BOOST STEAL IS BACK REJOICE!!!
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Re: ZH Goalie Test Map

Post by Default » Sat Oct 08, 2016 6:03 am

Is it possible to do some tests on eu ?
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Re: ZH Goalie Test Map

Post by LoOgiK » Sat Oct 08, 2016 8:24 am

I don't think so
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