ZH Goalie Test Map

Post suggestions you have here that relate to the game's mechanics
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Re: ZH Goalie Test Map

Post by Slide » Tue Oct 11, 2016 8:08 am

Hello all thx music for keeping involving this game :D ! I played the map and honestly i didnt like any of those changes sadly :( I feel like goalie is already a very tough thing, few of them, or maybe 0 of them are able to carry in league since attacker become better,i think that these changes going to increase lvl of the "ramdom plays" and that confuse me a lot since this game is based on "pure skill".

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Re: ZH Goalie Test Map

Post by LoOgiK » Tue Oct 11, 2016 10:52 am

ye thats too random indeed
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Re: ZH Goalie Test Map

Post by Vapour » Tue Oct 11, 2016 1:23 pm

What changes produce these random plays? I assume you're referring to boost steal. The issue I come across with players who despise it are usually the ones unsure of the steal range and want it removed to decrease possession difficulty. It's another level to stealing depth that everyone needs to be skillfully aware of. Would love to hear what gameplay changes you'd favour.
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Re: ZH Goalie Test Map

Post by AngryTits » Tue Oct 11, 2016 1:56 pm

I enjoyed playing this test map, it would bring some new meta with it. I don't really care about skater boost steal, you can always adjust (it might help some laggy players to land a steal, maybe that's good). Hard to say what I think about shorter CD of zealots boost, saving your boost would be less important but it would also make the game faster and faster is better. :P

Old goalie stop felt horrible, but you can get used to it again. 2 short boosts would make goalies too OP (you can't do short boosts with the old stop). I played only one game so it's hard to say if this map is balanced or not, but it was fun.
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Re: ZH Goalie Test Map

Post by DerrocK » Tue Oct 11, 2016 3:04 pm

I'm totally in for making goalies totally OP - IF THEY ARE ACTUALLY GOOD GOALIES.
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Re: ZH Goalie Test Map

Post by Slide » Tue Oct 11, 2016 5:34 pm

seems like everyone like this so i wont argue more lets see in real game what's going to happen but i doubt its good thing to have 2 boost / increase the net
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Re: ZH Goalie Test Map

Post by DerrocK » Tue Oct 11, 2016 7:39 pm

it means the game will be more goalie dependant because increased goal+crease size = nerf to defense. which means goalie will be a more fun position both skill related and more shots against
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Re: ZH Goalie Test Map

Post by LittleDicky » Wed Oct 12, 2016 5:37 pm

It's obvious winners of the league will be against any changes, very very very scared they won't be good anymore.
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Re: ZH Goalie Test Map

Post by Slide » Wed Oct 12, 2016 5:58 pm

LittleDicky wrote:It's obvious winners of the league will be against any changes, very very very scared they won't be good anymore.
Stupid thing i've ever read... I'm top 5 in EU since 2 fucking year and logik improving damn a lot in 1 month and he isnt against those changes so what are you saying, I'm just giving my opinion and i like what music does 90% of the time. Turn your brain ON or buy one in the zealot hockey channels you gonna find better than yours, that's for sure.
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Re: ZH Goalie Test Map

Post by themusic » Thu Oct 13, 2016 12:05 am

Slide wrote:I played the map and honestly i didnt like any of those changes sadly :(
Which changes didn't you like exactly? Do you feel the goalie got nurfed or just added skill cap? More detail would be good so it can be taken into consideration.

That's what test maps are for :D
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